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Polo
Rules
of the Games
Teams
consist of players numbered ONE. TWO (forwards). THREE,
FOUR (back). The duties of Number One are : in defence,
to ride of the opposing back and prevent him from having
an uninterrupted hit at the ball; and in attack, to give
him the slip and await a pass or to ride him away from
his goal-mouth and so leave it open for the Number Two
to score. Number Two is usually the stronger of the two
forwards and should be the driving force of an attacks
and principal goal-scorer. Number Three, the pivot of
the team, it usually its best player. He will often initiate
attack, and his first objects will be to send the ball
up to the forwards and to intercept attacks. As principal
defender, the Back must be thoroughly reliable. He must
be a safe hitter especially with backhanders. His aim
will be to pass the ball to this Number Two; he will mark
the opposing Number One. The opposing Number Two and Three
also mark each other, but the positions as the game dictates.
At
the start of the game, the two teams line up in middle
of the field 9160 yards by 300 yards) each team being
on its own side of the halfway line. Each player facing
their respective opponents. An umpire (there should always
be two for matches) then bowls the ball underhand between
the ranks and, the game begins. A goal is scored when
the ball passes between the posts. (8 yards apart) and
over the goal-line. Team change ends after each goal.
Whenever the ball goes over the sideline, an umpire throws
in a fresh one between the lined-up teams. When it is
knocked over the backline, it is then hit in by the defenders.
If, on the other hand, the ball is knocked over the backline
by one of the defenders, the attackers are given a free
hit at the goal, 60 yards in from the point where it crossed
the line.
There
is no offside rule. Players may impede their opponents
by knocking and hooking their sticks, lean into them and
ride them off, but owing to the inevitable hazards of
this fast-moving stick and ball mounted duel, certain
rules have to stringently enforced. The penalties for
riding across another player's right of way, misusing
one's stick, bumping and zig-zagging are given instantly
and severely, in the form of 60,40,30 yards free hit at
the fouler's goal, or a free shot midfield, or a free
shot from the place of the foul. The right of way exists
during every moment of the game and is owned, in general,
by that player who is riding most closely in the direction
in which the ball was last hit. It is an offence of another
player to cross this line. Another permissible tactic,
in preventing an opponent from hitting the ball, is to
hook his stick with your own.
The
Endurance Ride
The
endurance ride is a competition that tests both the horse
and the rider. The horse has to 'carry' the rider over
a set distance of up to 160km) while carrying a set weight
(for example, 75kg). This test the horse's fitness, strength
and staying power. The rider has to complete the course
with the horse and he/she may have to 'help' his/her mount
along the course by walking or running beside it. Aside
from conserving the horse's strength, this test the rider's
fitness and stamina as well as develops mental toughness
and commitment to the horse's welfare. Without the horse,
the rider will not be able to complete the course and
as such, will not be able to win.
After
spending 10 hours in the saddle, and with still another
5 to 6 hours of riding (in the 160km) ahead, the situation
will become increasingly difficult. The challenges are
the physical and mental fatigue, the boredom and the changing
weather conditions. In addition, the rider has to pay
close attention to the horse's needs at all times during
the ride. The rider has to ensure that the horse has enough
rest and water. The rider would also have to walk beside
the horse when on rough terrain in order to prevent the
horse from being lamed.
In
this championship, set rest periods are scheduled for
the horse and the rider between phases/stages. The horse
must pass the veterinary examination that is held at each
rest point of the vet gate before being allowed to proceed
to the next phase. Horses that are deemed unfit to continue
to the next phase (due to lameness, cardio-vascular deficits,
etc) will be eliminated from the championship. This rule
applies even at the end of the final phase, where the
horse must pass the final veterinary examination to be
deemed to have completed the course.
Remember
that you must complete the course in order to win. The
endurance ride tests the mettle of both the horse and
the rider. As such, it is truly a team event. We hope
that all participants will enjoy the championship and
we wish them good luck.
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